Saturday, September 1, 2018

Sitesville Rules....

All of the maps that are in territory controlled by the Confederates at the beginning of the simulation have a tactical objective identified. One option that the Union has for forcing the Confederates off of a map is to capture that objective. They don't have to take the objective, but it is the only way to ensure that the map is cleared and no Confederates are left behind to cut off supply lines. All of the maps have a single objective, with the exceptions of Sitesville. Sitesville has 3 objectives and special rules. 

Because it is the junction of 6 roads, Sitesville is extremely likely to be the scene of some fighting during the campaign, as it was in the previous simulation. Roads lead west to Marion, north to Cosner's Gap, northeast to Foxtown, east to Valley Manor, south to Black Horse Tavern, and southwest to Mt. Zion Church. The Army of the South Branch could bypass the challenging terrain at Cosner's Gap by moving through Sitesville to Foxtown and its bridge over the North Branch River. They could also move from Sitesville north to Cosner's Gap to the rear of the Cosner's Gap objective and trap any Confederates there. Control of Sitesville also gives the Confederates access to multiple maps to re-enforce their defenses and to threaten Union supply lines. 


To drive the Confederates from Sitesville, the Union Army of the South Branch must meet all of the following criteria:

1. They control at least one objective at the end of a turn (It will be lit up "blue."), and,

2. The Confederate Army of the Mountains controls no objectives at the end of the turn (none lit up red). 


This is where the option of giving brigade level orders may be useful. A brigade is sufficient to "light up" an objective and one could be detached to hold an objective.  For example, let's imagine that the Union detaches a brigade with orders to stay in Sitesville town (controlling the objective there), while the rest of the Union force advances on Confederates holding the objective at Sitesville Church.  If the Union objective stays lit and the Sitesville Church objective becomes contested (not held by either side), the Army of the South Branch will have one objective lit and the Confederates none, forcing the Confederates off the map.  By keeping one or two objectives under control (e.g. Sitesville Church and McGee Hill), the Confederates make it much more difficult for the Federals force them off the map.  



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